Monthly Archives: May 2012

Adobe Creative Cloud may be the future, but what happens when we need to go back?



I know since Adobe announced the Creative Cloud, I have been contemplating switching from my normal “buy the upgrades” to this new system.

One of my concerns was what happens in the future when we need to open an old project that doesnt work the same way in the current versions?  or has a feature that was dropped?

Well it appears that once you join Creative Cloud, any of the apps and versions that you can download will remain there for at least 5 versions. So if you join now, and remain a cloud member, even when CS10 comes out you can still go back and use CS6 if need be.

For Photoshop and Illustrator that may not be so necessary, but us After Effects users know that we routinely need to use older versions due to many circumstances such as effects that havent been updated, features that were removed, client restrictions, etc

With this information, it seems that at least one worry has been acknowledged and addressed and I applaud Adobe for this solution

Faster raytracing in CS6 while rendering in the background… YMMV

If you have an approved Graphics Card it will greatly increase the speed and pleasure level when working with the new Raytrace Renderer in CS6.

One other excellent new feature of CS6 is the ability to cache your current work are in the background. Rendering with Multiprocessing also continues to be improved in CS6.

However, any background rendering, such as the new BG caching, multiprocess rendering, terminal rendering, etc, are not currently compatible with CUDA Raytracing. If you are using the raytracer you must be filling your cache or rendering from within the app.

There is a workaround for those that have a render farm with compatible graphics cards, or wish to be daring and want to enable GPU rendering in the background. This is a workaround because it is not yet officially supported

1. Open Debug Database.txt in application pref folder.

2. Search for RayTracerGpuDisabledForHeadless in the file. Default value of this flag is true. Set it to false to use GPU Picasso renderer in headless AE.